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MooveXR 2.0 introduces Territories — a real-time competitive game mode where teams capture, defend, and fight for zone control on a live map. The most significant update to the platform since launch, built for corporate event agencies that need to keep delivering new.

MooveTeamPlatform Update8 min read

At a glance

StatusBeta — available now at pre-production environment
VersionMooveXR 2.0.0
Key featureTerritories — real-time competitive zone control game mode
Also newRedesigned route editor · New event dashboard · Enhanced real-time systems · First AI tools
Beta accesspre.mooveteam.com · iOS via TestFlight · Android via testing program

MooveXR 2.0 — watch the Territories game mode in action before reading on

The release

What is MooveXR 2.0?

MooveXR 2.0 is the latest beta version of Mooveteam’s corporate event gamification platform. It introduces a new competitive game mode called Territories and a broader set of improvements designed to help event agencies create more dynamic, scalable, and differentiated team-building activities.

For agencies and organizers, this is more than a feature update. It is a new way to refresh existing game formats without rebuilding from scratch, create stronger client proposals, and deliver experiences that justify a premium offer.

«MooveXR is evolving from a game builder into a real-time experience platform.»

The headline feature

What is the Territories game mode in MooveXR?

Territories is a real-time competitive game mode where teams capture, defend, and fight for control of zones on a live map. While controlling a territory, teams earn points continuously. Rival teams can challenge them at any time, triggering mini-game battles that decide who rules the zone.

This transforms a traditional linear event experience into something dynamic, spatial, and strategic. Teams are no longer completing tasks in sequence — they are making decisions, reacting to rivals, and competing for control in real time throughout the entire event.

For event agencies & planners

Why does Territories matter for corporate event agencies?

One of the biggest challenges for event agencies is that repeat clients always want something new. The same technology and format can feel too familiar, even when the content changes. Territories solves that problem without requiring agencies to rebuild their formats from scratch.

Beyond gameplay

What else is new in MooveXR 2.0?

Territories is the headline feature, but this release ships a broader set of improvements designed to reduce production overhead and give event organizers better control during live events.

Use cases

Where it fits

How can event agencies use Territories in real events?

Territories is a flexible strategic layer that adapts to different formats and client objectives. It is already being explored for:

For beta testers

What should partners focus on when testing?

The goal is not just to check functionality — it is to understand how Territories fits into real client proposals and live event environments. Focus your testing on:

FAQ — AEO

Frequently asked questions

MooveXR 2.0 and Territories — common questions